The Dead Space 3 Demo was extra special because here at Dear Backlog, we got “early access.” For the most part, this meant nothing. It was open to everyone, and the only thing you had to do to get an early access code was to sign up for it on their website. If you didn’t feel like doing that, then there were many other ways to get your hands on one. If you didn’t feel like doing anything, then you could simply wait a week and it would be available to all. Again, it wasn’t anything special, but it made us feel special. It made us excited for Dead Space 3.
The demo had two options for playing. You could either play the sample content by yourself or co-op with a friend or stranger. I played the demo by myself and with Skye. The first thing I looked for during my co-op run was how the story changed. I knew adding another player into the game would change the gameplay, but I wasn’t sure if they would go the extra mile and change the story as well. Games like Halo have sadly given me this outlook on co-op. To my surprise, the story did change slightly. There were added cutscenes and exploration even changed a bit. For example, at one point in the demo the main character, Isaac Clarke, is trying to bust open a jammed door. During my single-player playthrough I just mashed through the quick time event and went on my way. During the co-op playthrough, the scenario basically played out the same, except this time the other main character, John Carver, locates himself on the opposite side of the door, and tries to help pull it open. Again, they were small additions in the demo, but it showed that perhaps Visceral Games has more co-op specific scenes in store for the full game.
Isaac Clarke and John Carver. |
What I wish I saw in the demo. |
What I actually saw in the demo. |
There were some things that bothered me during the demo. They were all really small, but together left a pretty big blemish on my experience. First off, the main menu for the game is just plain excessive. Every time you select a menu option, you have to watch a short cutscene as the menu transforms into something else. The developer must have been thinking that the player would enjoy watching these, but actually it just wasted my time. It only took the menu maybe 4 seconds to transform, but it could have just as easily been instant.
Another
thing that bothered me was that during my play-through the game never
taught me that I could pick up dismembered parts of enemies and use them
as weapons. If I never would have played with Skye, a veteran Dead
Space player, I never would have known that was something. Once I
learned that, the combat changed drastically for the better. There’s
also a cover system in the game, though it’s very unclear when you’re
actually in cover. It wasn’t even clear when it was advantageous to use.
As far I could tell, just standing behind things and coming out from
time to time to shoot was good enough.The demo should have spent time
teaching these mechanics.
Lastly,
other human non-player characters took forever to kill. I understand
Necromorphs aren’t going to go down so easily, but other human enemies
should die with a couple shots to the face. These characters weren’t
even outfitted with a special suit like Isaac or John, yet they were
taking so many shots to the head that I had to reload before finishing
them off. I even tried using the alternate fire on the pistol that’s
used to cut limbs off of Necromorphs. Sure enough, I fired a shot that
should have cut the human enemy in half, but instead he just flinched a
bit. This took me out of the game.
I fucked up. |
Needless to say, I won’t be buying Dead Space 3 anytime soon. I haven’t played the previous entries, so honestly, I’m in no rush to play this one. I’ll bite for about $20 after I’ve finished Dead Space 1 & 2.
- lvl 99
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