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Showing posts with label blade. Show all posts
Showing posts with label blade. Show all posts

Thursday, January 30, 2014

The Ebony Blade

The Elder Scrolls: Arena
Part Two
The Ebony Blade
(The first part of this series can be found here)


    I spent the next few days after my desperate escape from the Imperial dungeons getting some much needed rest in a small village in Skyrim called Oakwood. I had been doing odd jobs around town to earn some coin, from delivering items and letters to escorting villagers to and from the local shops. It seemed even in a quiet town like this, danger lurked around every darkened corner. But after a few days of errand running, I knew that in order to stop the foul Battlemage Jagar Tharn, I would need more than a few coins and the earned respect of the locals. I decided to head out into the wilds to hone my skills.
    After a bit of exploration I came across a small farm. I looked around for the owner of the farm to see if I could assist with any trouble with raiders or goblins or the like; anything I could do to help. But instead of giving me more chores, he ended up sharing the exact information I needed. He spoke of a man he met at the Lucky Dragon Inn in Oakwood who boasted that he knew how to find the fabled Ebony Blade. I thanked him for the tip and headed straight there. This was just the sort of weapon I would need against Tharn and his twisted followers.


The Lucky Dragon was a raucous and smoky tavern, but I found the man without difficulty. Above the din of the pub he loudly bragged, “Oh I don’t know where the Ebony Blade itself is, but I know where to find the map to it! But it’ll cost ya!” The man wanted 750 gold pieces for this information, but seeing how drunk he was I “convinced” him to tell me for 500. He reached for my map and scribbled down an X and a name: The Hole of Tragondon. The dungeon's name itself made me uneasy, but it was where he put it down on the map that worried me most. I was headed to Morrowind.


Join me next time in my travels to Morrowind and beyond where I will search ancient dungeons and crypts, and fight deadly foes. All part of my quest to complete all of the Elder Scrolls games. Follow me @SKYE2117 for more of my time in Arena. Or play it for yourself for free by downloading it at http://www.elderscrolls.com/arena.


Good luck adventurers,


- Skye


Friday, January 25, 2013

.hack//Introduction (Part 1)

    I love games that last forever. Early on in life I was drawn to the promise of long epic adventures in games like Final Fantasy and Pokémon. Later, I found that MMO’s truly never ended. They took a special place in my heart, albeit a different one. It’s a bittersweet moment when I finish a long game. I’m proud of my accomplishment and happy to see the conclusion of the story, but I’m always sad that it’s over.

    Mass Effect is the most successful game to use data saves from previous entries. Every game in the series was a critical success as a stand alone title, but there’s no doubt that one of the reasons they scored and sold well was because your data carried over. It was fun for your decisions to hold weight even after the game had ended. It was exciting to pick up the next title to see how your relationships would continue. In this generation, Mass Effect’s success reflects that many people enjoy expansive games like this.
    .hack(pronounced “Dot Hack”) came into my life at the perfect time. I had just discovered MMO’s but could only play them at my friends house because I didn’t have a PC. I was itching for that experience, but again, only had a PS2 to work with. Then I read about .hack in GamePro Magazine. It was described as an MMORPG experience in an offline single player game. You bested dungeons, gained loot, and met friends. Just like playing an MMO, you could make lasting relationships with other players by not only leveling up with them, but also by sending emails back and forth. This single player game was capped off by having a mysterious story that MMO’s, up to this date, hadn’t been able to replicate. All this and it was only the beginning. There were going to be 3 more.

    Needless to say I picked up .hack//Infection and quickly fell in love. It was everything I wanted. .hack was an MMORPG experience in an offline setting that I knew wasn’t going to end anytime soon. I met players along the way. I found loot and legendary weapons. I battled monsters that seemed unbeatable. Luckily, with some extra training and a little help from my friends, I was able to win against insurmountable odds.
    I finished the the game in about 20 hours. After the credits rolled I was pleasantly surprised that I could still play on the same save file. After logging in I was greeted by the regular round of new emails my friends would send, but one in particular told of a new dungeon that may be our biggest challenge yet. I continued leveling up and gaining loot knowing that everything I did would be carried over into the next game.

    The World, as its called in .hack, was going to be my interim home until I could get my hands on a true MMO. Little did I know it was going to touch my heart in such a way that it’s still one of my favorite games.

    In the next article of this 4 part series I’ll be telling you exactly what I love about .hack. Stay tuned for next Friday!

- lvl 99